Timucin OzgerJul 24, 20151 min readUsing secondary inputs on an wrangle SOP@P = point(@OpInput2,"P",@ptnum); or also @P = point(1,"P",@ptnum); @P.y = point(@OpInput2,"test",@ptnum); @P = point("op:../box3","P",@ptnum);#vex #wrangle #Houdini
@P = point(@OpInput2,"P",@ptnum); or also @P = point(1,"P",@ptnum); @P.y = point(@OpInput2,"test",@ptnum); @P = point("op:../box3","P",@ptnum);#vex #wrangle #Houdini