Timucin OzgerOct 27, 20191 min readElite Fallen is OUT !!!Elite Fallen is finally OUT, Learn how to procedurally create Cities, and render them efficiently using REDSHIFT!!! Here is a link to...
Timucin OzgerJan 22, 20171 min readMy Latest Reel 2016Reel 2016 The Ambition - The Platige X-Men Apocalypse - MPC Goosebumps - MPC The Expendables 3 - WWFX Hercules 3d - WWFX Some RnD...
Timucin OzgerJul 24, 20151 min readUsing secondary inputs on an wrangle SOP@P = point(@OpInput2,"P",@ptnum); or also @P = point(1,"P",@ptnum); @P.y = point(@OpInput2,"test",@ptnum); @P =...
Timucin OzgerJul 24, 20151 min readNoise with Vexvector freq = {1,1,1}; vector offset = {0,0,0}; float amp = 0; int turb = 5; float rough = 0.5; float atten = 1; onoise(@P*freq - offset,...
Timucin OzgerJul 24, 20151 min readPacked prim Scale in VEXfloat scale = chf("scale"); matrix3 trn = primintrinsic(0, "transform", @primnum); matrix scalem = maketransform(0, 0, {0,0,0}, {0,0,0},...
Timucin OzgerJul 24, 20151 min readFor Loop in VEXFor Loop for( int i=0; i<10; i++ ){ int pp = addpoint(geoself(), set(0,i,0) ); } #Houdini #wrangle