MASSIVE SCALE HOUDINI SIMULATIONS WITH PRODUCTION PROVEN TECHNIQUES
OUT NOW !!!! timvfx.gumroad.com/l/ApocalypseInferno
Above video and the images at the bottom are the actual tutorial output you will achieve !!!
Destructible RBD Friendly Procedural Buildings with Interiors
RENDER like a PRO
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!!
This tutorial will take your empty houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. We will use;
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PDG
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RBD Bullet Solver
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Pyro Solver
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Pop Solver
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Custom Solvers
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Python
and every other aspect of Houdini 18.5
This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.
All custom models and scene files are also included.
Videos are recorded at 4K and 60FPS with HIDPI Scaling on.
TOPICS COVERED
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Automated PDG systems for caching and baking
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Terrain Tools
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Scatter Systems
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RBDBullet Solver
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POP Solver
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Pyro Solver
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Disk Based Instancing
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Python for File Processing
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Performance Management
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Shading and Rendering
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Redshift Look Dev and Lighting Workflows
Efficient use of PDG systems / AUTOMATED Workflows
This tutorial starts from an empty houdini scene, walks you through the terrain system to prepare a base for your city.
Then goes in depth on creating procedural buildings, just from a few primitive shapes , which eventually ends up with a SCI-FI style procedural building with windows, floors and interior walls and more. Resulted mesh is RBD and Fracture friendly so can be used in many other scenery.
This is truly a massive Tutorial where efficiency meets mastery which enables a Home Computer to be able to ralize such a scene, where massive farms were needed back in 2012 Days.
OUT NOW !!!
Requirements :
1080P Monitor
32 GB ram minimum
Lesser Ram will require smaller Layouts.
Houdini 18.5 Apprentice
VLC Media Player or Media Player Classic
Basic level of Houdini Knowledge